Wandile Msomi The Game
Sadia Bashir Play
Danielle L. Reddick Theater Games for Humans
Dani Abram Secrets, lies and vidja games
Andrea Merlotti Andrea Merlotti
Fia Tjernberg Fia Tjernberg
Jade Quoi Game
Min Chen Cambiar las reglas del juego
Geneviève Provencher-St-Cyr Geneviève Provencher-St-Cyr
Greg Bayles Games That Make Us Whole
Victor Aleman The grid
Javier Sánchez Año El juego para salvar vidas
Sarah Kate Noftsinger & Mike Benford The Game Behind the Game
Austin Blanch and Matthew Malecha Two Mini Talks on Game
Thomas Howalt Thomas Howalt on Games
Sandrine Pilloud Sandrine Pilloud on Being a Game Artist
Sheldon Grizzle A Beautiful Game
TOYKYO **Hey, ___ let's play!**
Elmar Sprink Elmar Sprink
Andrés Cuervo Q&A with Andrés Cuervo
Andrés Cuervo Game Feel: Beyond Pictures under Glass
Rodrigo Taramona Rewisor
Jennifer Magley Game
Tiffany Lanier Be a Game Changer!
Gordon Hamilton Beauty before Truth
Sean J. Jordan How to Hack Gaming Into an Essential Part of a Healthy Lifestyle
Caitlin Goodale Gamers are not who you think...
Marissa Kelly The Boss of Fun
Devon Trevelyan Knight Moves Cafe
Gary Ware Playful AF
Assael Romanelli Game with Assael Romanelli
Kat Kavanagh Live more gamefully!
Mikołaj Stroiński Q & A
Mikołaj Stroiński Find your passion, play game, play music!
Andrea Horan Game
Derk de Geus The Game of Life
Rosa Hernandez Playing for Interactive Experiences
Kadri Haljas The concept of games with an important purpose
Crykit Learn how to Play That Game
Michael Fearne Pivotal Play
Matei Branea On the Importance of Playfulness
Alex Brunori The Idea Game.
Brady Gill Celebrate Being Playful
Maru Nihoniho Tākaro - Play
Isabella Springmüll Isabella toda una gamechanger por ser la primera diseñadora de modas sindrome down
Daniele De Rosa Giocare è una cosa seria!
Flavio Escribano Eras de Gamificación
Naroote Foo Naroote Foo
Sean Duncan Down With Games! Rethinking Play in Everyday Life
Cas Holman Toys That Transcend Identity
Cas Holman Q&A with Cas Holman
Cas Holman Live performance by Caitlin Mahoney
Cas Holman 30-second pitches
Michael Neudert "Die Geschichte der Videospiele ist eine Geschichte voller Missverständnisse ..."
Claire Drennan Sustainability in a series of continuous loops
Nicholas Mirabello The Mental Game
Mindaugas Bilius The people we meet
Edgard Gouveia Jr. Game - Abril 2018
Christian Budde Christensen Wasting Time In North Korea
William Chen 2018 Apr. Game
Laura Seargeant Richardson Game
Ali Greenberg All in the Game
Meg Wise The Importance of Play
Koze.tv T’es pas game!
Khyati Gupta Babbar Life is a game, all you need is how to play it
Marc Wilhelm What does a game designer do?
Juana Guarderas Juana Guarderas
Moradi Il gioco de IlSedicenteMoradi
Adrian Rusu How you can use game mechanics in other experiences
Esteban Valdez What Are We Trying to Say?
Veselin 'Frujin' Handjiev Game as a natural way to learn
Ally McLean Game Developer, Writer and Producer
David František Wagner Hra.
Tamara Joseph Tamara Joseph: The Fashion Industry Game
Дмитрий Пискарев Дмитрий Пискарев
Laura Euro Game
Nikki Hitchcock On Game
AB (Adrian) Butler Learning the Game for Me
Negin Singh Executive Director, Santa Monica Pier
Clemens Scott Clemens Scott
Hazel Bradshaw Game Design Psychology & Everyday Life
Rudolf Inderst All Work And No Play Makes Jack A Dull Boy!
Marcus Ross Get Your (Board) Game On.
Fabian Degen on Game
Andrew Jones Game for Survival
Alex Khaykin Alex Khaykin
Lisa Wrightsman Lisa Wrightsman Q&A
Lisa Wrightsman Game
Jay DeMerit Determination & Pursuit
Lisa Slagle 3 Tactics to Level Up Your Creative Game
Game On Nicholas Chan and Andrew Koch: Game On
Armin Vit la relación entre el amor y el odio en el proceso de hacer realidad nuestras ideas
Momo Pixel Go with it
Marianna Paszkowska Variable Fonts
Nora Al-Jundi Nora Al-Jundi
Javier Sánchez Año La creatividad y el juego, según Javier
Blake Compton Game Yourself
Scott Triana Beer Creative - Beer Pong Rules
Damon Young Writer, columnist, humorist
James Lindsey Dream Game
Kathleen Shannon Throwing Yourself Into the Game
JP van Seventer JP van Seventer talk GAME
christina dias Kombina da Chris
Charlotte Roller Girls Game
Jordan Weisman Tech is not what games are about.
Randy Pitchford CEO and President of Gearbox Software
Jay DeMerit You got game?
The way that kids play in nature is really essential to the way that their mind works.
All spaces within a city should be playful and should encourage people to participate and should offer opportunities for engagement.
Play is a surprisingly simple way to help kids grow and thrive in terms of their physical health, their social capacity, their emotional health, their language development and their cognitive skills.
I'm defining play as something that you do without a purpose...and I hope that not just children, but adults are spending a lot of time playing, too.
It's really important that we celebrate the successes of our lives. In games, we have that feedback loop. It tells us when we're doing good, but in everyday life we don't celebrate enough
So we play when we live a creative life. We too, I hope, are aiming to always keep playing.
When I am working on a design and it's not going right, why do I keep working on it? It's because it's pleasurable. So this bigger concept of pleasure encompasses fun. Just as game is a smaller portion of play.
The question that you want to ask yourself is: how am I going to change the game for good?
When you’re more conscious, you’re then able to help and heal those around you.
In order to be a positive game changer, you must be willing to be comfortable with being uncomfortable.
We have to own who we are.
You have a responsibility to humanity and the planet to connect, grow and become the best version of yourself.
If you have an idea and you don't act upon it... that's just a dream
See the unity we have and the camaraderie and the friendships that we've grown... and take it even further.
Make it undeniable. Believe in yourself. Bet on yourself first.
You can't really have 'game' without talking about your team. You definitely need your team.
I never really thought that at one given moment that someone would hear me and want to dream themselves.
It's all based on perception — the way you look at things.
Sometimes a lot of people don't understand how therapeutic music is and how much we put into our music as artists, especially artists that are living their truth.
I had this childhood dream of being heard. All I ever wanted was to just be heard.
I feel like dreams are the most important thing that we have. I feel like if you take a child's dream away, you take their life away.
Laughing helps us be focused.
If we played more together, we would actually like each other more.
Games have the potential to change the world. It has the potential to help us see things in a different perspective. It has the potential to help us come closer together.
It's not going to be easy. But it's going to be worth it.
What we’re doing is we’re using all of our creativity, and all of our bravery and honesty and courage. So I ask you, in your next project, in your next effort, how can you do this? How can you help us see and feel the future? See something distant and far away?
Why does it work? Again, we’re carrying our trash. We’re helping people see the delayed and distant implications of their actions in a way that is meaningful, that touches hearts…and helps compel people to action in some powerful way.
After playing the game, 83 percent were more likely to take action on climate.
People get creative in a game. They play, they experiment, they try new things, they get big, they get bold…And people are seeing, how do they depend on each other. They need each other. They work together to solve this big problem.
The Buddhists say that the illusion of separateness is the source of all our suffering… If that’s the case, could the experience of interdependence be the source of our joy?
In this world, there’s no away.
When cause and effect are distant in time and space, we don’t learn. We don’t know how to respond and improve our actions.
I’m going to tell you two stories of games that have helped solve this exact problem. Playful, competitive interventions into the world - games - that help solve complex problems. And then I’m going to ask you to do more than you’ve ever done to take the actions that will avoid these big problems that we’re seeing. Because we can do it.
Celebrate your wins along the way.
There’s no secret, there’s no blueprint to having any amount of success. I really think it’s just about showing up.
You find your voice by using your voice.
To do game design properly, you should first take the barest idea you have, make it into a prototype that you can play, and get it on the table as soon as possible. Everything else is just talking.