Next Utrecht speaker
The Japanese word for training or practicing Aikido is ‘keiko’. It consists of the two characters 稽 and 古, which in themself mean ‘consider’ and (the) ‘old’. In this lecture Dimme explores how Japanese Martial Art, drawing portraits, teaching Interface Design, iGeneration students and Life Long Learning might relate more to eachother than you would expect.
About the speaker:
Dimme graduated as an Interaction Designer in 1999. Combining his love for drawing with the art of Interaction Design he founded Monkeybizniz, a company specializing in Playful Interactions. Projects range from placemats to interactice animations to applied games, with subjects ranging from teenagers dealing with upcoming loss of a loved one, therapy adherence for children and a tool to help the government design policies for sustainability. After a 6 month sabbatical in Japan to practice Aikido full time, Dimme was asked to manage the studies Game Design, Game Art and Interaction at the Utrecht University of the Arts.
In his spare time he loves to draw digital portraits and hands.
Karin Müller is an experienced co-founder and a kick-starter for pioneering initiatives in the creative sector. She is interested in how to mobilize stakeholders around a social cause, and to create communities that can embrace the vision and mission to take it to a next level.
About the speaker
Karin has a Master in Arts and Science and lives in Amsterdam with her daughter. Since she graduated she has co-founded multiple pioneering initiatives. First company was BLIK, a platform for emerging visual artists. In 2006 she was head of the Dutch branch of an international NGO supporting creative entrepreneurs in Africa, Music Mayday. In 2013 she co-founded The Good Family, a platform that offers personal development for parents and children. In 2017 she co-founded the Braenworks Academy, the first business school for creative professionals. She is also program manager for Ashoka, a worldwide organisation that supports social entrepreneurs through multiple training and mentoring programs.
“Dream it, wish it, do it” - unknown
With each initiative I get involved in, I collaborate with an inspiring visionair who has a groundbreaking idea to challenge a status quo. I always start with translating this vision into
a compelling brand story or manifesto. I use the input of all relevant stakeholders to create engagement. I then start gathering (public) support for what we try to achieve by implementing inspiring activities that actively engages the target group. The interaction is continued online, resulting in a loyal community of fist believers. Key drivers for me are the urgent need for change, the authenticity of the pioneering initiative and the aim to make a positive impact on society.
Danitsja Bulatoff is a personal trainer/coach for competence- and personal leadership development. She is intrigued by social interaction, group dynamics, participation and the motivation behind the behaviour of people.
Graduated as a Social Worker, people always have been taken a central place to Danitsja. She is driven to help them give direction to their ambitions, dreams and goals. For assistance in this proces she works a lot with horses, because of their great reflective abilities.Danitsja lives in The Hague with Arjan and their dog Toby and cat Suki.
‘’The deepest principle in human nature is the craving to be appreciated’’ - William James
Agathe Lenclen is a data analyst and creative coder at CLEVER°FRANKE, an Utrecht-based design agency that uses data to create interactive products and experiences. She obtained a Master of Science at Telecom SudParis, a French engineering school and graduated in audiovisual and multimedia project management.
Agathe crafts stories from data, discovering new and engaging ways to visualize them for a captive audience. She was instrumental in the most recent Weather Chart by CLEVER°FRANKE a data visualization poster in which people are challenged to view the weather from new perspectives. Besides her agency work, Agathe frequently experiments with code, and explores the world at the intersection of technology, data and design.
“There is scarcely any passion without struggle.” Albert Camus
Fabian van Sluijs is a curator and organizer with a background in art history, new media and digital culture. In 2010 he co-founded FIBER, an Amsterdam based organization for audiovisual art, music and digital culture. Since February 2017 he runs in his hometown a local platform called Creative Coding Utrecht (CCU). CCU aims to bring together the community of artists, developers and anyone interested in exploring the creative possibilities of self built soft- and hardware. CCU aims to stimulate creative coding as artistic practice and unlock its potential for critical inquiry into algorithmic culture.
Carolien Teunisse is an Utrecht based visual media artist, researcher and curator. With her work she aims to discover interesting dialogues that occur between different types of media, merging realities and between humans and technology by using projection and sensing devices to create installations and immersive experiences. Besides making work she is also passionate about passing knowledge and skills on to others, ranging from children to professional creatives. Apart from co-founding FIBER and CCU, she is a also member of DEFRAME, a collective of visual artists whose focus lies on audiovisual installations and live visual performances.
Daria Biryukova studied industrial design in Russia and obtained a master’s degree at the University of Applied Arts in Vienna, Austria. She did part of her education program at the Design Academy Eindhoven. In 2015 Daria Biryukova founded Studio Mixtura with the aim to help industries and organisations to review their production methods and waste management. Studio Mixtura offers design solutions to make organisations profitable in the way they do not harm the environment. Main purpose is to solve the problem of environmental pollution due to a thoughtless mass production of goods, materials and services.
‘I believe in design as a powerful and productive treatment that can help to build a better life. As a design alchemist, I am fascinated by experimenting with waste and secondary raw materials. I start every project with a deep research and analysis of all the ingredients which appear after production or recycling processes. This approach allows me to work with a very broad range of industries and collaborate with experts from different disciplines. Once I collect all data, the mixing and matchmaking begins. A study brings me to a complete new storytelling with the answers to questions: why the product, material is produced in this way, why the waste is accumulating, how itcould get a sustainable treatment and as the outcome what is the design of a new product.’
‘Craftwork is about building on what you know, on your skills rather than throwing it out. The capitalist logic is about throwing and buying something new when you learn how to use it. The privileges that creative acts over the craftsman acts has a sociological dimension. Innovation is something that separates the innovator from the mass, where craftsmanship is a collective activity. To really recover that social world of craftsmanship, we have to break an attitude about creativitybeing a form of individuation or separation.’
Richard Sennet Lecture in MAK - Österreichisches Museum für angewandte Kunst
Social media links
Rogier Wieland, born in 1974 in Arnhem (the Netherlands), graduated Graphic Design at the Royal Academy of Fine Arts in the Hague in 2000. After a few years working as a graphic designer he began working as a freelance creative director & animator.
In 2005 his first audiovisual project “Videowall#1”, made for the Stads- schouwburg Utrecht (the Netherlands), was a great succes. The project consisted of 12 weird short stopmotion animated video’s about theatre, made with characters that were first photographed and then printed, glued on cardboard, cut out and placed in another background.Videowall#1 was the first of a list of various projects, often commissioned by large international companies, in which Wieland presents himself as a creative film director and script writer of stopmotion animated shorts with a recognisable style and approach.
Rogier was a speaker at various (film)festivals and events like PINC (Zeist 2008), Papier Hier (Amsterdam 2010), Graphic Design Festival Breda (2010), Cinetoko (The Hague 2011, 2013 and 2016) and Playgrounds Ses- sion (Breda 2017).His work was part of various (animation) film festivals like The Red Stick Animation Film Festival (Louisiana, 2008), Holland Animation Film Festival (Utrecht, 2012 + 2013), Klick Animation Festival (Amsterdam, 2015), Bay Area Intl. Children Film Festival (Oakland CA, 2016), Lincoln Film Festival (Lincoln IL, 2016), Stop Motion Barcelona Short Film Festival (Barcelona, 2017) and Northwest Animation Festival (2018).
Rogier has been a guest teacher for the animation students at the Willem de Kooning Academy in Rotterdam (2012, 2013 and 2014).
JP van Seventer is Managing
Director at Dutch Game Garden (Utrecht, The Netherlands) where he directs the
first dedicated game incubator-accelerator in Europe, arguably in the world. He
boosted the starts of game companies such as Ronimo Games (Awesomenauts),
Vlambeer (Nuclear Throne, Ridiculous Fishing) , Abbey Games (Reus, Renowned
Explorers) and Digital Dreams (Metrico)
He frequently lectures at the Faculty of Game Design, Utrecht University of the Arts and Technology (HKU; Utrecht, the Netherlands) and other universities. He has nearly two decades of experience in entertainment game development on PC, PlayStation, Wii and mobile platforms in the disciplines of design, art, and management as well as business development. He co-founded W!Games (i.e. Mistbound, My Horse and Me, Atari), a predecessor to Vanguard Games, and he has worked on games on the Knight Rider and Fearfactor IP. He’s a member of the council at Creative Council Topsector Creatieve Industrie, an alumni member of the Dutch Game Awards jury, an alumni member of the GATE game research board of advisory and frequently speaks at events on the subjects of improving the business of game development and the growth and status of the Dutch games industry. In recent years he has been a driving force behind several applied games and healthcare innovation projects (i.e. Business Model Canvas the game bootcamp) as well as developing the professional version of the game jam leading to game IP innovation.
JP holds a bachelor degree in industrial design from the Design Academy Eindhoven and has studied Mechanical Engineering at Framingham State College, Massachusetts and Calvin College, Michigan USA. www.dutchgamegarden.nl
Saskia Ebeli is a Dutch writer and a freelance creative. She investigates the influence of shame and the power this secretive emotion can have over our lives. Saskia is driven by the urge to unmask our most uncomfortable feelings, to be able to grow. Even, or maybe especially, when things go bad.
Last summer, Saskia’s book: Je lijf, je looks, je leven (Uitgeverij Scriptum 2017), was
released. It’s the first
self-care and lifestyle book for women with cancer. In her book, she promotes
information, dignity and self-care as the tools to fight the stigma and shame of
Saskia debuted as a theatre writer with: Sssst NIET ZINGEN AUB, an interactive multimedia production she developed with singer and performer Lilian Hak. The show was programmed in 2017 by De Parade, Solar Roermond and Valkhof Nijmegen. Saskia was selected for the Rose Stories Kinder Verhalen Traject 2017, and is currently working on a new book.
“Say ‘no’ to most things, and ‘YES!!’ to the few things that matter most.”
Hendrik-Jan Grievink is researcher and designer at Next Nature Network, the international network that stimulates debate around the impact of technology on the relation between people, nature and technology through multidisciplinary projects, publications and events. Among other projects, Hendrik-Jan is designer of the In Vitro Meat Cookbook, an award-winning cookbook that explores the future of lab grown meat through 45 speculative recipes. Hendrik-Jan created the Pyramid of Technology, a conceptual model and design tool that visualizes how technology can become nature. Hendrik-Jan organizes interactive workshops and currently leads the Reprodutopia project, a research into how emerging reproductive technologies (such as artificial wombs) will impact the way we make babies, experience intimacy and build relationships in next nature.
‘Is it fair and just to place all risks and burdens of producing a new generation of humans only on the female part of the population?’
- HENDRIK-JAN GRIEVINK -