Tony Michiels The Ton Ton Club
Tony Michiels Q&A
Peter Florjančič Peter Florjančič
Aaron Cayer Play & Skateboarding
Jane Burns Jane Burns - CEO and Founder of Young and Well CRC
Michał Kmieciak Play and have fun
Mentally Friendly Mentally Friendly
Soledad Piñero Misa Retoy
Tanja Jade My Studio is My Playroom
Chandra Moore Play
Ilana Ben-Ari School Is A Poorly Designed Game
Justin Katz Go and play!
Karyn Lu People & Places of Play
John Lewandowski The Role of Puppets in Education & Play
Stanko Pavlica Stanko Pavlica
Solus Street Art Play - Solus Street Art
Mikal Hart Computer Scientist and Inventor
Prakash Belawadi We all PLAY a role
Karyn Lu Teaser
Molly Ditmore Play
Cosmografik Type : Rider
Tomáš Pilař Opera
Xander Wiersma Play
Patrick the Pan Robię taką muzykę, jakiej sam chciałbym posłuchać
Eduard Boyakov on Theatre and Play
Gunter Geiger Reactable
Darell Hammond Q+A
Darell Hammond KaBOOM!
Ian Cummings Play
Howard Poon Howard Poon
Jørgen Tharaldsen Jørgen Tharaldsen
Sergio Jiménez Arenas El poder de la Gamificación
Rafi Graffiti Artist
YACHT Work is Play
Joshua Gajownik Play
Ghislain Poirier PLAY: it's a serious thing
Jemma Kahn The butcher & kamishibai
Jim Lucio Jim Lucio
Jonathan Blow Game design: the medium is the message
Julie Bach Playful Design
Max Temkin Cards Against Humanity
Stuart Nolan Magic Research Group
César López César nos invita al próximo CMBog
Wendy Ramos El juego es fundamental en nuestro día a día
Jemma Kahn Jemma Kahn - Timelapse
Adam Nelson City of Play
Samantha Lo (SKL0)
Ole Tillmann Learn to fall, fall to learn
Ken Mitchell Paradox of Play and the Creative Process
Shaun Huberts Why are children better at play than adults?
Shaun Huberts CMVan October 4 Teaser
Playing games in urban spaces gives players authority to reimagine that space as something new.
Games imbue a place with meaning.
The interesting thing about games is that they come into it as strangers and they leave as friends.
Games break down a barrier between individuals because once we play a game with somebody else we have that thing in common.
Do your actual job well, but then go above and beyond. Make your passions known far and wide.
Be disciplined. Be brave. And don't be scared to take a nap every now and then.
The difference between bravery and stupidity is outcome.
My favourite form of discipline is a deadline.
The best part about acting is you get to feel up other people.
The two things I think you need to play successfully are discipline and bravery.
Actors play a lot. But it's not all fun and games.
All of the barriers that normally separate and divide us can be completely set aside in the context of a game.
Let’s make school less like Candy Land and more like Clue and Dungeons and Dragons.
That’s the big thing with schools, we’re blowing the punchline. We’re telling children, this is what you’re learning so learn it this way, instead of letting them discover it and find it on their own.
Art and abstract skills like leadership and high social and emotional abilities are nice to have but are difficult or impossible to measure.
If school were a game, it would be a poorly designed game.
There are actually a number of famous dyslexics. And it is still surprising to me that we call this a disability
What’s the first game that you play as a child? It’s stay alive.
As I get older, I start thinking how much [fiddling] enriches my life and what a key component it is in my happiness.
Zealously pursue small delights and diversions, especially little artistic ones.
Find your allies.
We think of our laptops as punk rock instruments... they are only as valuable as the feelings and the people using them.
If you want to tell a great story you always have to talk about the obstacles.
We are all natural born storytellers.
I didn't set out to start an organization. I simply wanted to build one playground to give these children the childhood they deserved.
It's amazing that some kids have to ask us, "What is a playground?"
I stand here as a fourteen product of philanthropy, of charity, of community giving me a bear hug and having an opportunity to succeed although my circumstances were less fortunate.
Just help people. If you are one of those people who has figured out what you are about and what you believe in, that's what being a philosopher is about. Just talk about those ideas and help people who have not figured it out yet.
Had I known how to play, I would have been a much better student, but I didn't have the discipline.
Play is the best way to learn new skills.
'Play' within a framework for exploration with rules and with an approach means you can genuinely discover new things and build them into something specific.
It's not the world that you dream of that makes a difference. It's the world that you take part in creating, that does.
We need to create work environments that encourage non formal learning. - Ben Henderson
Tricking the world is the ultimate game.
More experience doesn’t make your decisions better.
Kids try again. Adults fail.
When you use repetition you get results that are consistent, but it also leads to status-quo.
Design is everything. Design is a layout of symbolic space in any aspect of human life: from a hair style to a library.
The theatre gives me what no other art can give – an opportunity to empathise with another person at this particular moment.
Why theater then? It is the space that gives a chance to abandon the space of the game. You can stop playing and pretending being someone else in order to see the other person.
It seems like play should be an easy sell—people say they love play—but actually, play gets a bad rap.
Make your passions known because when you do that, then everybody becomes your advocate.
If you do the job you hope to have, then eventually people will come to expect that of you and it will be your job.
Do what you're really passionate about and what makes you happy.
Play lies at the heart of creativity and innovation.
If you want something fun and wonderful to happen, you have to make it happen. Be bold. Go out there. Do it.
Motivar no es animar a la gente, motivar es DAR MOTIVOS.
Zealously pursue small delights and diversions.
At Flock of Pixels, we tell stories.
The thing about a good player is that they make you feel confident because they are at least faking confidence.
In our world, all work is play.
Doing as much as possible with as little as possible: that's the bare-bones of punk rock.
Every scary thing you do is just a warm up for the next, even scarier thing.
Culture is this big, mushy thing that the human race uses as an external hard drive.
Creation is the gaze we have on things. Creation is understanding. Creation is mostly decisions. A shitload of decisions at every moment...
Playing, it's discipline. It's repetition. Repeating the same movement, the same action, the same reasoning so it becomes natural. So that it becomes part of us. So that we stop even thinking about it. It becomes like instinct but it's also like a game.
Every scary thing that you do is just a warm up for the next scarier thing.
Bite off more than you can chew and figure it out later.
The more unqualified you are to take something on, the more you'll benefit from it.
Technology is a tool for connection.
It's one thing to make text, music, websites that make people's online experiences more interesting, but it is a lot more interesting and meaningful to make things that make people's real-world experiences more interesting and fun.
We're pretty big on the internet. It is the single most important force for creativity that we've ever encountered in our lives.
We believe that once an idea is put out into the world, it doesn't really belong to you any more.
The bands you support and wear say something about you, something about your tribe, and it allows you to find other people that can identify with the same ideas.
We see being a band as an opportunity to create a lot of meaningful on and offscreen experiences for a lot of different people and in lot of different mediums.
Confusion is the beginning of knowledge.
Playing is a serious game.
Learn to fall. Fall to learn.
It's better to be pissed off than to be bitter. Being pissed off is a form of energy. It can be channeled and transformed positively.
It's only after creation that we must take a step back and look at what we've done.
Self-censorship is always nearby. It's on the prowl. It's the devil on your shoulder.
I don't know why we are here, but I'm pretty sure that it is not in order to enjoy ourselves. —Ludwig Wittgenstein
There is a huge demand for advice.
As makes and designers, we often talk a good game about building things that are going to last and help people, but how many of us can say that right now we're working on something that is going to be around at the end of our species?
Playing together in public is inherently a political act.
Spending your life trying to feel good is really bad advice for a lot of other reasons that we know. I think we all know that that can be a very unfulfilling way to go through life.
Do what makes you happy is bullsh*t advice.
El juego nos sirve, nos salva, nos enseña, nos une, nos abre, nos muestra, nos amista con nosotros... es imprescindible.
Inspiration is just another word for learning.
Games train our imagination.
Storytelling and play have the same DNA.
Learn to fall. Fall to learn.
We all see things differently. Not everyone is going to love what we love and that's okay. Release your work to the world even if you don't feel it's done, even if you don't love it.
Passion inspires people.
There's a common thread in all of us in our need and desire to play.
Play is not just for kids. Play is important for all of us.
Why is it that children are so much better at play than adults? What changed? When did we become serious?