Dan Shapiro The New Power Tools
John Devaraj Make a better world
Jairo Nieto El mundo de los videojuegos en Latino América
Andy Kelly The importance of making friends.
The Makers Amsterdam The Makers Amsterdam on Make
The Makers Amsterdam Q&A with The Makers Amsterdam
Boštjan Napotnik Napo Boštjan Napotnik Napo
Tim Van Dyke The making of LUNCH
Djordje Dikic Swatchmate
Dru Dalton Real Thread
Olgoj Chorchoj Make
Kenneth Domfe Kenneth Domfe
INDO Linsey Burritt and Crystal Grover of INDO
Nuno Coelho Design as a tool for collective memory
Atelier 2nd Birthday Breakfast X ATELIER
Terry McManus Crash into Acceptance
Pranav Vora The Making of a Clothing Brand
Sylvain Carle MAKE: #artisan
Mike Kemery Makerhaus & Transformation
Matt McConnell McConnell Studios
Liz Forkin Bohannon Sseko Design: Making with a Mission
Wendy Chua Outofstock Design
Chank Diesel The Travelling Font Salesman
Anai von Merck Rodrich 6 consejos para co-crear tu plan de vida
Bri Emery designlovefest
Jonnie Hallman Book Covers, Model Airplanes, and My Dad
Luis Gonzalo Aller Arias Love makers
The Simpletons Keep it Simple, Make It Work
Richard Boehmcke Make Yourself
Nora Abousteit We Are What We Make
Bryon Summers When Life Gives You Lemons, What Will You Make?
Emily Fischer Haptic Lab
Melissa Ingaruca Los sueños se hacen verbos
Paloma Casanave Miss Cupcakes
Diana Rocío Solórzano Iluscopio, el caleidoscopio humano
Denise Jacobs Denise Jacobs
Meredith Grelli Wigle Whiskey, Co-Founder
MakeATX Kristen von Minden and Eve Trester-Wilson
Renata Tavara Podcasting + Cultura
Augusto Ballardo La transformación de la imagen en la red
kioshi shimabuku Vivir para jugar
Ellen Lupton 'Making' in the Field of Graphic Design
Carmen Douville Carmen Douville
Xavier Alexandre Be ready to hack your kitchen!
Patrick Marold The Importance of Making
Rachael Ashe Making by Hand
Rupali Steinmeyer What Makes Me Who I Am And Do The Things I Do …
Rachael Ashe Rachael Ashe: December 6 Teaser
Dima Barbanel & Maxi Shilov Dima Barbanel & Maxi Shilov, teaser
It is something wholly different to say actually how we structure our business, the core DNA of our model, is going to be the thing that makes an impact on the world for the better.
We're all actively engaging in consumerism, and so our hope and vision is how do we hijack that and not say let's get rid of it, because it is an incredibly powerful force that can be for good or for bad.
If you really want to do something, if you really want to help, you should employ people, you should give them something to do. Which, as a 22 year old idealistic journalism student completely turned my world upside down.
We all know that it is better to fix things than buy new things.
Travel! If you can do anything go places, because it changes you as a person.
"I've made hundreds of fonts. Probably about five to eight hundred fonts and they're all not Helvetica."
"Computers make it very easy to do everything correctly, and I like to make some mistakes."
Nuestras ideas buscan ser una evolución de las cosas que hemos aprendido
Todo lo que pensamos y hacemos está influenciado por las cosas que hemos visto y leído
Yo inicialmente planeaba trabajar ilustración con ellos, pero en verdad me demuestran que pueden hacer cualquier cosa...
Sentirnos vivos y no en modo automático.
With my ignorance and my ego, I decided to make it.
Quand on innove, c'est parce qu'on est ouvert, qu'on collabore. Et ça renforce notre identité.
If you have a clear idea, passion and energy and you follow it, you can make anything.
To make stuff, sometimes you have to do nothing.
Spacing out is great for your brain.
Just lay down! It will automatically put your brain into a more relaxed space and help you think of ideas.
We're all powerful. We all have this creative power within us.
What is it about making that makes me want to make?
Your brand is all you have. If you sell out on that, you can't really start over.
Provide hope when no one is in search of it.
Crash into acceptance.
In the absence of hope, we hope we can find acceptance.
I have a friend who's a musician and he asked me to sit down and he interviewed me about art. And after an hour's worth of conversation he boiled it all down into this one phrase, which was 'It's what moves you.'
Our business is only as sustainable as our community is educated and engaged.
What we make, makes us.
Who we are right now is always just a fraction of the possibility of who we could be.
Writing helped me understand the world around me.
Some fonts are like people. They can be attractive, even if they're not pretty.
Innovation is your own path. Just because it worked once for a certain person, does not mean that it will work for you.
Pennsylvania is the largest liquor purchaser in the country.
It is important that I continuously distinguish the role that making has in what I do.
For me, making provides an almost childlike sense of wonder and joy.
Our brains are actually one of the biggest untapped resources on the planet.
Creativity feels a lot like magic, but it isn't.
Do a little bit more doing and a little bit less thinking. And just trust your instincts. ‘Cause something beautiful or absolutely hilarious will come out of it.
Make pretty (and pretty useful) things.
I'm a morning person. I like to wake up and do something before somebody asks me to do something for them.
I saw the liquor store sign, and I thought 'I should make a font called Liquor Store!', and then I did.
He’s taught me everything I know about making, and what it’s really like to be passionate about something, and I’m really passionate because of my dad.
He documents the process as well. That’s why I do it with my own work. And it’s tells the story to see this process, and it just makes the end result so much better.
When life gives you lemons, what will you make?
We are what we make.
My mission is to help people make more and consume less.
Ninety percent of graphic design is communication.
We need clients. We depend on users, the public.
Alas, all that glitters is not Gotham Inline Extra Light Reverse Italic.
If a company doesn't want to work with you, then move on, because there are a lot of companies that want to do genuine content.
Collaboration is key.
I always said yes to everything and figured the rest out later.
The scariest decisions were always the best ones.
Make, to me, is just hanging out with other creative people and making cool things.
I realized as a designer how much we privilege the visual over everything else.
I've come to appreciate the cracks and what they represent.
My lemon has always been verbal communication, so my way to sweeten that lemon has been through my art.
Part of making is a 70% failure rate.
Make it up as you go along.
Be the best prepared person in the room.
Make some noise because if you don't say it out loud, chances are you won't get heard.
The convenient 'someday' never comes unless we make it a priority and dedicate the time.
Significant ideas can come when you give yourself time to play.
Embrace the crappy work.
I think we all have this unrealistic expectation that everything we make should be good and perfect even when we're learning something new.
The more different types of hands-on learning that we do, the more we are capable of learning and doing because all of our skills are interconnected.
Making leads to more making.
Make some noise!