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As you work on your craft, you learn to develop a certain kind of foresight. . . . I think a true master craftsman will always prepare for any situation that he's in and he'll always know how to maneuver himself.
You start the project by starting the project.
If anxiety feeds itself, so, too, does confidence.
Perfection is the enemy of craft.
The way that kids play in nature is really essential to the way that their mind works.
All spaces within a city should be playful and should encourage people to participate and should offer opportunities for engagement.
Play is a surprisingly simple way to help
kids grow and thrive in terms of their
physical health, their social capacity,
their emotional health, their language
development and their cognitive skills.
I'm defining play as something that you do without a purpose...and I hope that not just children, but adults are spending a lot of time playing, too.
Perfectionism is the enemy of craft. And I think that the key to my success as an artist and a designer and as a craftsperson has everything to do with me letting go of perfectionism.
Escribir para hablar del desasosiego, de las veces que nos caemos y de las otras tantas que nos levantamos. Escribir porque la palabra nos pertenece a todos y porque a final de cuentas nuestro corazón es el mejor taller literario.
If you don’t want it bad enough, you will not succeed.
A modern-day pioneer is somebody who has the courage to do something different, somebody who has the vulnerability to be wrong, and to fail.
You are important; your context: the way you were raised, the way your parents treat you, the way that your friends treat you, whatever your interests are. You need to remember that's what you bring to the table. You are not your title.
Steve St. Pierre
Remember that bringing yourself to the table is enough. Sometimes showing up is enough.
Because my influences took these weird paths to get to where they're at, maybe I can do the exact same. And it always started with a 'maybe'.
It's really important that we celebrate the successes of our lives. In games, we have that feedback loop. It tells us when we're doing good, but in everyday life we don't celebrate enough
So we play when we live a creative life. We too, I hope, are aiming to always keep playing.
When I am working on a design and it's not going right, why do I keep working on it? It's because it's pleasurable. So this bigger concept of pleasure encompasses fun. Just as game is a smaller portion of play.
When it comes to craft, and relating to people, and doing your job well, connections are ultimately all that matters in the end.
Lucy van Oldenbarneveld
“People are confronted with problems all day long, every day. Or at least I am. Most of the time a problem you’re trying to solve has already been solved by someone else. And when somebody solves a problem, they’re typically very excited to talk about how they solved that problem and share that information. And if you’re excited to listed to them, and you’re not too far up your own butt, chances are they probably have made your life easier by solving that problem for you first. So just listen to them.”
Banish anticipatory fret from your lives. And every time you catch yourself doing it – stop it. You can’t control that anyway, so just enjoy the now.
Count your blessings – today and every day.
When you’ve known discomfort, when you’ve known fear and terror and illness, I think it just helps you relate better to people.
The people in your life matter.
Don’t take yourself too seriously but take the work seriously.