Work is Play
Every scary thing that you do is just a warm up for the next scarier thing.
Every scary thing you do is just a warm up for the next, even scarier thing.
We're pretty big on the internet. It is the single most important force for creativity that we've ever encountered in our lives.
We see being a band as an opportunity to create a lot of meaningful on and offscreen experiences for a lot of different people and in lot of different mediums.
The more unqualified you are to take something on, the more you'll benefit from it.
We believe that once an idea is put out into the world, it doesn't really belong to you any more.
Technology is a tool for connection.
Bite off more than you can chew and figure it out later.
Tricking the world is the ultimate game.
It's one thing to make text, music, websites that make people's online experiences more interesting, but it is a lot more interesting and meaningful to make things that make people's real-world experiences more interesting and fun.
In our world, all work is play.
Doing as much as possible with as little as possible: that's the bare-bones of punk rock.
Culture is this big, mushy thing that the human race uses as an external hard drive.
The bands you support and wear say something about you, something about your tribe, and it allows you to find other people that can identify with the same ideas.
We think of our laptops as punk rock instruments... they are only as valuable as the feelings and the people using them.