We all feel the need to escape reality from time to time. One of the ways this escapism can be achieved is through an immersive, interactive experience that will stimulate our imagination while simply playing… a videogame.

Videogames are not what they started out to be, a wider variety and higher complexity of games are available nowadays and this has its pro and cons. We will explore the ins and outs of this surreal world together with Scott Mitchell who has made a living out of combining his creativity as an animator with his experience as a sports coach in a unique and somewhat surreal way.

About the speaker

*** ENGLISH FOLLOWS*** . Scott a un parcours très particulier où il a réussit à combiner sa passion pour l'animation et la création de mondes alternatifs virtuels avec son expérience en tant qu'athlète et coach de gymnastique, trampoline et snowboarding. Il a combiné ses connaissances de la biomécanique à son talent créatif et a contribué à la création de nombreux jeux vidéos immersifs. En tant que directeur d'animation il a su mettre à profit son expérience de coach afin de créer une cohésion au sein de l'équipe et d'atteindre de meilleures performances.

A 20 year veteran of the animation industry, Scott got his start animating Saturday morning cartoons and television commercials. Eventually moving into the interactive realm of videogames, he has animated and directed on hit franchises such as Assassin’s Creed, Prince of Persia, Shaun White Snowboarding, Far Cry, Mass Effect, and Rainbow Six Siege. Now directing animation at Reflector Entertainment, a newly formed trans-media studio in Montreal, Scott is facing new challenges head on with a small team of other highly experienced game developers to create a fresh new game experience for mature players.

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