Paul Jun is the Head of Content at CreativeMornings. He's a writer, portrait/editorial photographer, and author of Connect the Dots. He's the former Community Manager for the altMBA. His essays have appeared on 99u, Fast Company, Entrepreneur, Inc. and more. Profile pic: Bill Wadman.
Creativity, content marketing strategy, community building, writing a book, self-education, writing, reading, learning, sports, making tough decisions, fitness, snowboarding, and asking good questions.
Design and Photoshop
"The most important knowledge is that which guides the way you lead your life." — Seneca
Seth Godin, Maria Popova, Martha Graham, Temple Grandin, Steven Pressfield, Michael Jordan, Joan Didion, Anne Lamott, Marcus Aurelius, Seneca, Epictetus.
Where something is, but not the street name.
How to set up a digital commonplace book.
Paul’s CreativeMornings activity
Inclusive design doesn't mean inclusive, not in the way I had intended, meaning a variety of approaches. Inclusive has become a way to talk around disability because nobody wants to say the word disability.
How do you wink at disability? You use your resources to elevate our voices—that's a wink. You work with us to reject the norm—that's a wink. But also you allow us to critique your systems because what I have learned is that when we're finally able to critique the systems that disable us, everybody involved stops seeing our bodies as the problem.
So, how do you wink at disability? I'll first start with what not to do: Don't do anything for us, it's not gonna get anybody anywhere. Don't try and fix us. Don't resort to this inspiration porn cliche.
I believe that disability is actually looking for its cult brand, the one that is going to finally see us and wink at us.
Design for disability is so focused on fixing us that it had the unfortunate effect of turning our needs into our identities. Design for disability assumes we must overcome otherwise we're going to succumb to this terrible thing called disability.
Industrialization created the medical model of disability which states we are disabled by our bodies.I ascribe to the social model which states we are disabled, not by our bodies, but by the world around us.
Disability did not exist before industrialization. You would have a blind person, or someone with cerebral palsy, or someone using a cane living in their community. But they weren't grouped together. They weren't a thing called disability.
It didn't take me long to wonder why my eyeglasses were fashionable when my cane was not. This is how I discovered my passion for design.
This disconnect between the work that disability advocates and scholars are doing to build a culture, and the way that businesses profit off of reinforcing our stigmas, this is what I torture myself trying to reconcile through design every single day.
You can see stuff that you see everyday, use your brain to sort of bend the world around you and make it something else.
Allow your imagination to be a raw material.
You need to say, 'This is a period of time in which I am going to try and make something.' If you don't do that, then how are you going to make anything?
Why is it great to create? Because it's enjoyable. It's fun making stuff—you start with nothing and end up with something else. Being creative opens up new ideas, exercises our brain, and makes us feel good.
I like to say that I haven't sold my soul, I merely licensed it.
A doodle is a quick, fun idea.
Doodling, for me, is thinking and making at the same time.
You can doodle with sound! It doesn't have to be an image. It can be a noise, a melody. It's about playing around with something.
A doodle is when you're making something intuitively and you're not quite sure what it's going to be, but you feel good about what it is you're doing.
I would choose graft over craft. It's about making stuff.
I'm not really sure I'm down with craft that much. I'm a little bit anti-craft. I think we should switch out skills for ideas.