I am a Texture and Material Artist for the video game industry, having worked 9 years creating AAA games for Red Storm Entertainment and Ubisoft. Most recently, I contributed urban environment materials to the upcoming release, Tom Clancy's: The Division 2. Please see my new work in Substance Designer at my Artstation link! When I have time, I create beautiful, one of a kind hand-dyed Batik silks and Shibori fabrics. I've even taken part in several eco-conscious & ethical fashion shows. I'm also an avid photographer, finding contrast and pattern in nature, capturing exciting shots of bands on stage, as well as naturally-lit events.
Creating surface materials for video games. I have great color sense. I love contrast, texture, and pattern.
When learning a new tool, just have some fun with it, and see what it shows you.