Young designer, podcast addict, skeptical of skeptics, great with charts and lists, likes water better than pop. Boring in the most authentic way.
Applying psychology in product design and in design process
Back end codes, material supply pricing, boy troubles
"Don't think too much, thinking makes you sad. Life is short, be happy."
This is a hard question, usually the more you know about your hero, the more flaws you discover about them.
I can use bus route digits to make beautiful equations
Singing and playing piano in a run-down country bar
The route I used to take to get to my junior high school and the store sign I slammed my head into that one time (tall person problem)
I'd teach them how to actively listen to what others have to say
Eric’s CreativeMornings activity
It should really be the intention that we want to live with. The affirmations and the core values that we say, that we value. Because it will help us show up for the people who matter in the way that they deserve to.
We can either bend our morals to fit our actions, or our actions can be informed by what we say we value.
Everyday you're supposed to wake up, and go through sense organ cleansing rituals. [...] You clean your eyes, and to me that says "I'm going to see things clearly today". You clean your ears, "I'm going to hear things correctly today". It's all about having a healthy relationship with reality
You are important; your context: the way you were raised, the way your parents treat you, the way that your friends treat you, whatever your interests are. You need to remember that's what you bring to the table. You are not your title.
Remember that bringing yourself to the table is enough. Sometimes showing up is enough.
Because my influences took these weird paths to get to where they're at, maybe I can do the exact same. And it always started with a 'maybe'.
It's really important that we celebrate the successes of our lives. In games, we have that feedback loop. It tells us when we're doing good, but in everyday life we don't celebrate enough
So we play when we live a creative life. We too, I hope, are aiming to always keep playing.
When I am working on a design and it's not going right, why do I keep working on it? It's because it's pleasurable. So this bigger concept of pleasure encompasses fun. Just as game is a smaller portion of play.
When it comes to craft, and relating to people, and doing your job well, connections are ultimately all that matters in the end.
Because anxiety feeds off of embarrassment and guilt and shame, and if you treat it like this deep dark secret, you're gonna forever live in this darkness.
Anxiety has taught me a very, very hard lesson: that if you don't design the life you want, the world will do it for you.
When I go talk to people, and just to switch things up, I don’t just say I’m a hurdler, I say: “I overcome obstacles for a living.”
Own the fact that you’re many things in life, don’t just be an athlete, don’t just be an entrepreneur, don’t just be a coach, an ally, a brother, employer, and so on.
You are more than your elevator pitch […] “Hi I’m X, I’m a man or woman of many things. and let’s chat.” That sparks curiosity.